• Take The Initiative
Used or Lost Interrupt.
USED: If all your ability in a battle is provided by scouts and/or spies, they each add 1 to your total battle destiny (limit +6). LOST: For remainder of turn, your unique (*) scouts and unique (*) spies are each power +1 (or +2 while being attacked by a creature).
The ability to think and act indepedently gave the Rebels an advantage over their Imperial foes.
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