Power: 2. Ability: 1.
Once per turn, may use 1 Force to add 2 to politics of one of your senators present for remainder of turn. While present at Galactic Senate, all characters without politics here are forfeit = 0 (except Coruscant Guards).
Coruscant Guards are an elite force whose assignments include the protection of important political figures, as well as the policing of Coruscant's higher profile city districts.
No review yet for this card.