• Sabotage (V)

Lost Interrupt.

Target an opponent's non-superlaser weapon card. Draw destiny. Subtract 1 if your spy on table. Target lost if total destiny < target's destiny number OR Cancel an attempt to use a [permanent] weapon to target your spy (or any card with your spy).

Poorly equipped Rebels must rely on clandestine strikes against the massive Imperial military. Computer 'slicing' and system tampering have proven most effective.

Virtual Card Set 1, U1

Link: Decklists

Sabotage (V)
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