Star Wars Customizable Card Game Players Committee

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World Championships 2010 – First Details!

Posted by Rogue4 @ 2:13pm Wednesday, March 17th, 2010 [ permalink ]

The Star Wars Customizable Card Game Players Committee
Is pleased to announce the

2010 World Championships
August 12-15th 2010
Philadelphia Airport Hilton

We’re excited to be back at a location which has worked amazingly for our past events, looks great, and has tons of space!
Over $4,000 in prizes, exciting sealed and constructed events. Come and test your mettle vs. the best in the world! Lots of events featuring many popular formats hosted in an awesome venue!

1st $1,560, World Champion Trophy and an automatic bid to 2011 World Championships
2nd $760, Runner-up Trophy and an automatic bid to 2011 World Championships
3rd $335
4th $335
5th $170
6th $170
7th $170
8th $170

Stay tuned to StarWarsccg.org for more details!

Virtual Block 6.3: Mercenaries – Released!

Posted by Rogue4 @ 4:40pm Friday, March 12th, 2010 [ permalink ]

The Star Wars Customizable Card Game Players Committee

Is pleased to release our third virtual set of
Block Six – Reflections IV: Mercenaries!

V6.3 features bounty hunters (both new and old), material from the Expanded Universe, some new vehicles and ships from the Prequel Trilogy, and even a couple sites coming from the CBT to help return ROPS to it’s former glory! Please enjoy the player-created cards in the set—I’m sure the creators hope you have as much fun playing with them as they did designing them.*

Please join me in thanking all the volunteers who toiled so very hard on this project, under conditions expressly prohibited by the Geneva conventions. Their efforts really turned out a superior set ahead of deadline!

Enjoy!
Click here to get the latest virtual set, 6.3 Mercenaries!

Virtual Set: 6.3 Mercenaries – Details

Posted by Rogue4 @ 8:58am Thursday, February 18th, 2010 [ permalink ]

As many of you know (or may have guessed) the planned February virtual set has been pushed back to a March 15th 2010 release date (tournament legal 14 days later). Furthermore, for reasons detailed below, it has been renamed Virtual Set 6.3: Mercenaries. (Virtual Set 7.1: Galaxy At War has been pushed back to the next early summer release.) The 6.3 virtual set pdf will consist of between 30-40 cards and will be available for download March 15th.

Also, the Competitive Balance Team has been hard at work and will be releasing their very first set of meta changes accompanying the release of virtual set 6.3. Players can look forward to changes like a once-more playable Raltiir Operations and a less abusive Hidden Base (V) objective!

The SWCCGPC Design and Development Team set its immediate design goals for the pre-MPC environment to re-establishing an open and balanced meta as its top priority, and as such, felt it necessary to address this further before introducing any major new themes to the game.

Also, we have 18 player cards slated for this set. Our Development and Playtesting teams have evaluated these cards and feel that they will bring some exciting new options to our card game while at the same time, helping to resurrect a few decks that haven’t been seen at the tournament tables lately.

We have some really exciting cards coming for you guys, which range from small helpers for Mystril, BHBM, WYS (V), and WHAP (V) to powerful new darkside space options, and meta cards to help balance out the likes of Luke SITF, icestorm/sandwhirl, WYS and more. There should also be some fanboy love in the forum of some EU material. Heck even DS cloud decks are getting a new card!

We hope that you are as excited as we are about the upcoming release of V6.3, scheduled for March 15th. These cards will be legal for competitive play on March 29, 2010, which means that this year’s Match Play Championships in Philadelphia, PA will be your first major opportunity to test these cards in tournament play. Be sure to pre-register for the 2010 MPC and reserve your spot today!

Keep your eyes peeled in the coming days for upcoming “spoilers” and marketing contests! Thanks for your continued support in helping to make Star Wars CCG the best game alive!

Match Play Championship 2010 – April 16-18

Posted by Rogue4 @ 12:07pm Tuesday, January 26th, 2010 [ permalink ]

MPC- April 16 – 18
Philadelphia Airport Hilton

SATURDAY
Match Play Championship – Main Event (Registration will be available at the PC Store)
Match Play Format
(each player plays their opponent with both decks – winner of the match moving on to the next round)
Single Elimination
9am registration
10 am round 1 begins

$25 per person. The $5 goes to help pay for the space for the weekend.

Round 1-4 time limit – 1:15 minutes each game
End Main Event Day 1 (final 4 into Day 2)

SUNDAY
Match Play Championship – Final Four
10am deck check and registration
10:30 start time
Round 5 – 1:15 each game. (2:30hrs total)
Round 6 (final) – 1:15 each game (2:30 hrs total)

Top 2 recieve Automatic Bid into 2010 World Championships
First Place – 50% of the entrance fee
2nd Place – 30% of the entrance fee
3rd/4th Place – 10% of the entrance fee

$1k Cash in prizes at least.

$500 min
$300 min
100 Min each

Side event schedule will be posted soon.

For more details please visit: http://starwarsccg.org/forums/viewforum.php?f=545&start=0

Player Survey and CB team Elections

Posted by quesosauce37 @ 12:23pm Thursday, December 31st, 2009 [ permalink ]

We have TWO big announcements for everyone today.

#1 – A Survey!
First off, we’d like to announce the very first Player-Wide Survey. The survey questions will be listed below. If you complete the survey, the PC will send you TWO random rares free!!! (One is guaranteed to be either Coruscant Rare or a Reflections III premium card!) Just follow the instructions below for submitting your survey.

#2 – An Election!
As part of restoring the Competitive Balance Team, the PC decided that we wanted to give the community at large a greater say in managing the ever-shifting meta. After a long and substantial deliberation, we settled on opening the last two spots of the CBT to a public vote. We have narrowed down the field to the 7 candidates who presented the strongest applications and now we’re leaving the final choice up to YOU! Everyone can vote for up to 3 candidates and the two candidates with the most votes will make it on the final team. Voting will end January 15th at midnight pacific time.

So here is how it’s going to work:

The only people eligible to vote will be registered forum users who have an account registered before 12/20/2009.

In order for your vote to count you need to:

A) Send a Private Message to “OfficialPCVoting”
B) Please indicate your selection of no more than THREE candidates from the list below.
C) Include BOTH your full name and city of residence (or else your vote may not count!)
D) Include any answers to the 8-question survey below.
E) Include your FULL mailing address so we can send you 2 free rares for filling out the player survey!!!

PLAYER SURVEY:

1. If you had to pick one thing, what cool idea would you like to see design cover over the next season?
2. How many virtual sets would you like to see per year and how many cards should be in each set?
3. What other changes would you like to see over this next year?
4. What do you NOT want to see more of?
5. What do you find fun about this game?
6. What do you not find fun?
7. Describe your favorite scenario that played out this past season during a game.
8. Other constructive thoughts you’d like to share with the PC?

CANDIDATES (in alphabetical order):

Phil Aasen (Karrdeshark)
Barry Alperstein (MrFromMars)
Clayton Atkin (Clayton Atkin)
Keith Brown (darkjediknight11)
Nick Culpepper (MacGyver221)
Brad Eier (Brad Eier)
Justin Stratton (Nitsuj)

you may view this on the discussion forums here http://starwarsccg.org/forums/viewtopic.php?f=2&t=32818

Virtual Set 6.2 is released

Posted by Rogue4 @ 9:51am Monday, December 7th, 2009 [ permalink ]

Click here to get the latest virtual set!

* Cards will be Tournament legal December 21st.
* Rebel Fleet has been pushed back once again due to further undesired interactions that D&D picked up which has warranted more time in development. As Miyamoto says, “it will be released when it is done.”
* This set is part of Block 6. The next set will start Block 7.
* As far as I know the Holotable updates have been done. They should be up today from what I’ve heard, but I can’t say for certain.

Spoiler for Virtual set 6 (Block 2): Domain Of Evil

Posted by Rogue4 @ 9:25pm Monday, November 9th, 2009 [ permalink ]

Subject to change before 12/7 release.



•Bossk In Hound’s Tooth (V) 1
[Virtual Set 6.2 – Special Edition – R]
CAPITAL: MODIFIED CORELLIAN FREIGHTER
POWER 6 ARMOR 4 HYPERSPEED 4
Text: Permanent pilot is •Bossk, who provides ability of 2. During battle with opponent’s [Independent] starship (or Falcon), may add one destiny to total power or attrition. Immune to Eject! Eject! and attrition < 4.
DEPLOY 4 FORFEIT 6
[Independent] [Nav Computer] [Pilot] [Scomp Link]
Set Icon 6.2•X

We’d like to also clarify that the “add one destiny to power or attrition” mechanic is going to have a very limited future implementation from here on out.

Virtual Set Release Date revision(s)

Posted by Rogue4 @ 9:27am Thursday, November 5th, 2009 [ permalink ]

Revision of Virtual set 7 release changes:

The PC has decided to push back the main release of Virtual set 7, Block 1: Galaxy At war to a targeted February release date. Block 2 is tentatively scheduled towards a release around May/early summer and will be the last big virtual release of cards before worlds 2010. Each of these two block releases will be large sets similar in size and focus on the overarching themes of Galaxy at War, Skywalkers, Imperial March, and Rogue Squadron.

The 12/7 virtual card release will now be a continuation of the V6: Reflections IV block. This set will be ~25 cards total and will focus primary on adjusting the meta balance between the sides of the force and addressing some of the situations/holdovers left over from the Revolution/ mass errata. This set will hopefully address many of the important issues and concerns that have been brought up by the community in recent weeks—so stay tuned for these important changes!

This change is being instituted for several reasons. The most important cards being developed for the 12/7 release were not lining up thematically with what design had planned for the Galaxy at War release. Therefore, it was felt that the thematic Galaxy at War release could be pushed back without significant consequence. Additionally, since many of the Galaxy at War cards were planned to have larger, broader impacts, the PC felt that additional time would ensure thorough playtesting and proper balancing.

One interesting thing to note is the obvious advantage to the block format has to what had previously been implemented. It allows us to have the flexibility to push back cards like this into the next block without consequence (like being rushed through proofing or PT-ing) and without compromising the quality and playability of those cards.

In fact, since the internal teams have access to the cards that are planned to be released throughout the year, this will not impact any internal processes very much at all.

We feel bad that we basically had to cut Galaxy at War from the “planned” Galaxy at War release, but felt that it simply made more sense to follow the natural progression of these internal processes rather than to force them to conform to a pre-defined series of dates and deadlines. Galaxy at War will release, as intended, but at a time which will allow all internal goals to be sufficiently met. We apologize for any confusion this may have caused, but feel that this is truly what is best for the game (and we hope that you will agree once you have the finished products).

2010 Online Play League

Posted by Rogue4 @ 10:55am Wednesday, October 28th, 2009 [ permalink ]

Click here for details about the 2010 Online League

ANNOUNCEMENT: Galaxy At War – Block 1 Release

Posted by Rogue4 @ 10:03am Wednesday, October 28th, 2009 [ permalink ]

The next virtual release, Galaxy At War, will be on December 7th. (Cards will be tournament legal December 21st).

We will be releasing some spoilers in the coming weeks, so keep a lookout in all those special places, like decktech, the blogs, the premium forums, twitter, facebook, and all those obscure locations that nobody ever reads (like the main page).

This set will be roughly 25-30 cards for each allegiance, is designed to address many of the concerns that we’ve seen players express post-worlds and will hopefully restore balance between the sides of the Force.

Players can be sure to expect new strategies and for some lesser played decktypes to receive much-needed boosts. You may or may not be seeing such things like new republic space options, incentives for non-matching weapons, random pilots, capital starships, and even cards for the Trade Federation in the near future!
Displaying News Posts 1-10